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Paint 3d mixed reality
Paint 3d mixed reality




paint 3d mixed reality

In addition to this I collaborated with another UX designer to devise a secondary system for displaying relevant options that appeared temporarily when something was selected on the canvas. To fix this, I created a dynamic system that provided contextual categories, such as ‘Art Tools’. This combination of priorities was extremely tricky to navigate: old Paint has a deceptively large number of features buried under its simplisticĭue to the number of functionalities Paint 3D needed to support, it soon became obvious that we couldn’t displaying the entire range of UI upfront. Lastly, to make matters infinitely harder, we needed to design tools that allowed novice users to be able to create and edit 3D content (part of a wider ambition for Windows to ‘make 3D easy for everyone’). Third, we were asked to design an experience that would broaden the appeal to a younger, ‘Gen Z’ audience. Second, to cater to the gigantic existing user base (around 90 million active users per month), we also needed to update the features of ‘old’ MS Paint without compromising its simplicity. The brief was massive in scope: it would use the Universal Windows Platform, which allows a single app to run on a variety of devices, meaning that Paint 3D would be a touch-mouse hybrid. I was over the moon when it was announced that our studio had been chosen to create the new version of MS Paint and that I was part of the initial team who would be building it from scratch.

paint 3d mixed reality

Below, I have stuck to describing aspects of the design that I either led or had a very significant involvement in. Once Paint 3D was launched, I became heavily involved in QA - leading user research sessions to identify areas for improvement while helping to design useful telemetry that enabled us to verify (wherever possible) which changes were leading to an improved experience. I also had a hand in designing most of the features found in the app, some of which are described below. This was a gigantic project that was initially split into two parts: the ‘core’ Paint app and the 3D prototype (where we developed experimental 3D features).Īfter research and initial prototyping was completed, I began leading the development of the UX/UI architecture - everything from high-level planning to visual guides. This involved working with the design leads of other applications across Microsoft (PowerPoint, Photos, Mixed Reality Viewer, etc.) to develop a standardised set of patterns while also coordinating with the Windows OS team on implementing visual and UX improvements that came with each new SDK. I was involved in this project from end to end and had a big hand in every aspect of its design - eventually becoming the design lead of the UX/UI architecture. I joined Microsoft to work as a UX/UI designer on Paint 3D, the successor to MS Paint.






Paint 3d mixed reality